Made in Collaboration with:
Dr. Alissa Antle
Nepal House Society
Interface Design - Wireframes and interactive prototypes
UX - Creating the user flow during the game
Research and synthesis on mindfulness, affect regulation, chronic pain, and trauma therapy on adults and children.
Fully functioning prototype of the game
Mind-Full is made for the Nepal House Society, a school located in Pokhara, Nepal. Many of the girls at the school have trouble staying calm and focusing as a result of trauma they have endured (e.g. poverty, domestic violence). The Nepal House Society provides a variety therapy for the girls at the school and aims to help them in transitioning into government schools.
Currently, the staff members are having difficulty teaching mindfulness techniques to the children and find it challenging to determine if and when a child is practicing the techniques well.
This game would be used as a tool for the staff to supplement their current trauma therapy methods. The game aids staff members in determining a child’s progress in regards to a certain technique, and when a child is mastering a technique. Furthermore, this game may provide motivation for children to learn and practice mindfulness techniques.
I conducted an analysis on current Mindfulness practices (e.g. yoga, meditation) by reading and summarizing a number papers in the field. The findings aided in us in selecting the appropriate mindfulness technique. A series of design principles were also created for the game.
WIREFRAMES AND PROTOTYPES
Throughout the design process a variety of prototypes were created based on the research into mindfulness, the culture of Nepal, and multiple conversations with a counsellor from the Nepal House Society.
The prototype has been tested by children in the Vancouver area and is headed to Nepal at the end of October to be tested in Nepal.